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Call of duty black ops iii wii u1/29/2024 You can’t rally soldiers on your position, and your AI allies will rush to die. You can order your troops around the map from a strategic overhead view or via the usual first-person control, though neither is as tactical as intended. These tasks are worth playing because of their crucial role in the creation of your story, but the limited command controls make them less exciting. Sometimes these objectives are a result of your decisions and performance, and they tend to have tangible effects on the outcome of your story. Play The effects of your choices are often evidenced in the new Strike Force missions, shorter objectives which give you control over a group of soldiers and various drones. I may not have found the ending of my first playthrough satisfying because terrible things happened, but I appreciated that it was a direct byproduct of my actions. Most importantly, choice makes you apart of what you play it’s not just a story, it’s your story. It’s a brilliant riff on the traditional Call of Duty campaign design, and, combined with the additional cutscenes that flesh out the story, creates a narrative worth replaying just to see the wildly different moments and endings. Failing objectives might result in new or more challenging missions rather than a restart screen. ![]() Moments and devices that would otherwise seem irrelevant - like whether you find all of the intel in a level or choose to shoot someone - can come back to haunt you, hurt you or help you. A great narrative already makes Black Ops II stand out in the pantheon of Call of Duty campaigns, but where it really sets itself apart is the addition of player choice and consequence. The very fact that I’m still thinking about how the story played out - something unprecedented in a Call of Duty campaign - is a testament to the strength of the writing. Like the film Inglourious Basterds, Black Ops II becomes less about you and the “good” guys, and more about the motivations and perspective of the villain. Hell, I even vacillate between agreeing with his end goals. At times I wanted him dead, while at others I felt like he had a right to want revenge. The story successfully casts Menendez in a light where I’m still not sure how I feel about him. Menendez is a tragic character, a product of imperialist nations’ meddling during the Cold War and a survivor of some truly traumatic experiences. Thing is, he’s not your typical, “I’m evil cause I do bad things,” bad guy. Menendez is the sort of villain you just can’t seem to kill and, consequently, who knows how to hold a grudge. All of these soldiers’ fates are intertwined with the villain, Raul Menendez, and his organization Cordis Die. Frank Woods from the first Black Ops, while the 2025 missions follow Alex’s son, David. The Cold War-era missions follows characters such as Alex Mason and Sgt. ![]() Play You Can Shape It, but This Story Isn’t About the HeroThe campaign narrative jumps between various characters’ perspectives and also in time.
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