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![]() But the punching buttons may be worse since I like to set them to arrows, but you wouldn't get the heavy punch or kick in a good place. It's just easier to pull off the moves like a Hadoken in Street Fighter or what have you. zip folder, you will find a dinput8.dll file. ![]() Download the Raw Mouse Input file from the interlinked article. Compatibility: This mod should be compatible with nearly all LE1 mods as it uses the new merge format to make edits. The gaming community has once again come to your rescue. This mod modifies the mouse input script to disable acceleration, as well as disabling the bEnableMouseSmoothing and/or the bUseMouseDampening option. As for games like fighting games though? You'll have to give me a really good game pad to like it over a keyboard. How to fix Mouse Acceleration issue in Mass Effect 1. With this bug, the game becomes just about unplayable with the mouse and keyboard. Players are logging into the game on Steam and finding that Mass Effect 1 suffers from a bug that causes players' mouse acceleration to spike. Ben on 18 May in Mass Effect Legendary Edition Update 1 02 Patch Notes Im hoping version 1.03 will finally fix Shepards awful running animation in Ma. That was a lot better since Sam's movement speed was set to your mouse wheel. Mass Effect Legendary Edition has a mouse acceleration problem. One exception is the Splinter Cell games on PC. You can't just gently hold it forward, backward, left or right and change the speed of your movement that way depending on how hard to press. on the WSDA all you get is one speed majority of the time, and the alternative is to set a button to walk or not. But, I never liked how on keyboards it's not like a controllers left analog. Although, personally, I don't know how it'd be hard to disagree other than if you simply didn't care. From there, it will only accept game pad input, and nothing else. Once it gets into the character creator, it thinks Im on a console. I don't think I prefer one over the other. I get to the Mass Effect launcher, and it recognizes my mouse because Press Any Key accepts a mouse click to launch the game, as it had in the original game. ![]() It could also be the case that the "bEnableMouseSmoothing" can be disabled in the gamersettings.ini and resolve it that way as well but I never bothered to try.It depends. There may be better programs but those were the first two I came across that served the purpose I needed. The programs I used to edit the files were LECoal for Mass Effect 1 and 2 (bit awkward to use as it requires using powershell commands) and ME3Coalesced for Mass Effect 3 (much more user friendly). This can also be done for Mass Effect 1 and made mouse aiming reasonable. ![]() I can't say whether you only need to change one or both of these as I didn't test beyond this once I found that my issue was resolved. What I found that did work (although there might still be some kind of minor acceleration going on that doesn't bother me, but suffice to say it's "good enough") was using one of the many coalesced editors you can find to change both "bEnableMouseSmoothing" and "bUseMouseDampening" to false, which you'll find in the "BIOInput" section of the coalesced file. So I've been playing through the games and my experience has been that even setting the mouse dampening to false in the gamersettings.ini did not remove some form of acceleration that seemed to persist after this edit (the mouse aiming would wildly change speed in certain areas and might be based on framerate but I'm just speculating).
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